I think I've already mentioned that I'm working on Tatchanka!, a game of two campaigns of the Ukrainian Revolution and Civil War, in 1917 to 1921. I just wanted to give you a heads-up. A pre-order would help me, of course, and if you have any playtesting experience, that could help the game and the other players.
It's on the publisher's website here: http://www.legionwargames.com/legion_tatchanka.html
I should add that Tatchanka! is only a game of part of the military revolution, capturing weapons, forming armies, fighting opposing armies, and seizing or liberating territory; it is not a game of the social revolution, and players will not be redistributing land, rebuilding society amid the war.
Legion Wargames is a small mainstream publisher.
Tatchanka includes four scenarios depicting two key military campaigns of the Ukrainian Revolution, when independence forces, first the nationalist-led Directory, and second the anarchist-led Makhnovists, had their best chance to hold off both the Red Army and the Armed Forces of South Russia, to win either independence or autonomy and the continuation of the Ukrainian revolution.
Fall of the Directory depicts the crisis between December 1918 and March 1919, as the Directory tried to consolidate their position, while the Bolsheviks and the Volunteers invaded Ukraine. Three players control the opposing armies.
The Road to Freedom? depicts the period between September 1919 and November 1919, as the Makhnovist forces broke through the Volunteer positions, returned to their home ground near Katerynoslav, Oleksandrisk and Hulyai Pole, and raided Volunteer supply bases and headquarters. Two players control the opposing armies.
The Bolshevik Advance depicts the period between December 1919 and January 1920, as the Bolsheviks pursued the Volunteer Army after taking Orel, Kyiv and Kharkiv, and the Bolsheviks tried to regain control of Ukraine. At the same time the Volunteers tried to crush the Makhnovists and to stop the Bolsheviks. Three players control the opposing armies.
Rising Against the Volunteer Army depicts the entire period from September 1919 through January 1920, combining The Road to Freedom? and The Bolshevik Advance. Two or three players may control the opposing armies.
Tatchanka! provides each side with troop units, mostly infantry and cavalry, as well as some tatchanka or cart-mounted machine gun units, in proportion to the numbers they were able to recruit, train, and, this was the decisive problem, equip. Each troop unit represents about two thousand combatants; given that regimental strengths varied wildly, that would be one of the stronger infantry regiments, two or more of the weaker infantry regiments, one of the stronger cavalry brigades, or two or more of the weaker cavalry brigades. Tatchanka! also provides each side with limited numbers of gunboat units, train units, and in some cases tank units, army headquarters, and arms stockpiles. Tatchanka! does not include supply units, apart from the arms stockpiles, but gives the better-supplied forces, especially the Entente-supported Volunteers and the rest of the Armed Forces of South Russia with combat bonuses.
Tatchanka! does not include the tactical-operational problems of the period, although it tries to cover the strategic problems facing each side. The combat system should still yield historical advance rates, breakthroughs, and losses, with average luck and historical strategies. The movement system does allow historical advance rates, the ability to slip through thinly-screened sectors of the enemy line, and the ability to use rail, river, and sea movement.
Tatchanka! includes two maps, covering the areas of each campaign. Tatchanka! allows about seven to eight days per turn and twenty miles/thirty-two kilometers per hex.
Tatchanka! is fairly simple by wargame standards, but it could still be hard to learn the game without wargaming experience. I don't know.
Tatchanka! also includes some red counters for the Bolsheviks and green counters for the Zelenyists. I have asked and been assured that the shades are distinct enough for colorblind players, but even so, I think I need to be up front in case it is an issue for some players.